Interface BotListEntryOrBuilder
- All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
- All Known Implementing Classes:
BotListEntry, BotListEntry.Builder
@Generated
public interface BotListEntryOrBuilder
extends com.google.protobuf.MessageOrBuilder
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Method Summary
Modifier and TypeMethodDescriptionbooleanWhether the bot is currently connected to a Minecraft server.Live state of the bot if online and player data is available.Live state of the bot if online and player data is available.The Minecraft profile UUID of the bot.com.google.protobuf.ByteStringThe Minecraft profile UUID of the bot.booleanLive state of the bot if online and player data is available.Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder
isInitializedMethods inherited from interface com.google.protobuf.MessageOrBuilder
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
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Method Details
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getProfileId
String getProfileId()The Minecraft profile UUID of the bot. This uniquely identifies the bot within the instance.
string profile_id = 1;- Returns:
- The profileId.
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getProfileIdBytes
com.google.protobuf.ByteString getProfileIdBytes()The Minecraft profile UUID of the bot. This uniquely identifies the bot within the instance.
string profile_id = 1;- Returns:
- The bytes for profileId.
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getIsOnline
boolean getIsOnline()Whether the bot is currently connected to a Minecraft server. When false, the bot exists in configuration but is not active.
bool is_online = 2;- Returns:
- The isOnline.
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hasLiveState
boolean hasLiveState()Live state of the bot if online and player data is available. Will be absent if the bot is offline or the player hasn't fully spawned. Note: For list views, inventory data is NOT included (too expensive).
optional .soulfire.v1.BotLiveState live_state = 3;- Returns:
- Whether the liveState field is set.
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getLiveState
BotLiveState getLiveState()Live state of the bot if online and player data is available. Will be absent if the bot is offline or the player hasn't fully spawned. Note: For list views, inventory data is NOT included (too expensive).
optional .soulfire.v1.BotLiveState live_state = 3;- Returns:
- The liveState.
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getLiveStateOrBuilder
BotLiveStateOrBuilder getLiveStateOrBuilder()Live state of the bot if online and player data is available. Will be absent if the bot is offline or the player hasn't fully spawned. Note: For list views, inventory data is NOT included (too expensive).
optional .soulfire.v1.BotLiveState live_state = 3;
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