Interface BotSetMovementStateRequestOrBuilder
- All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
- All Known Implementing Classes:
BotSetMovementStateRequest, BotSetMovementStateRequest.Builder
@Generated
public interface BotSetMovementStateRequestOrBuilder
extends com.google.protobuf.MessageOrBuilder
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Method Summary
Modifier and TypeMethodDescriptionbooleanS key state - move backward.getBotId()The profile UUID of the bot to control.com.google.protobuf.ByteStringThe profile UUID of the bot to control.booleanW key state - move forward.The UUID of the SoulFire instance containing the bot.com.google.protobuf.ByteStringThe UUID of the SoulFire instance containing the bot.booleangetJump()Space key state - jump.booleangetLeft()A key state - strafe left.booleangetRight()D key state - strafe right.booleangetSneak()Shift key state - sneak/crouch.booleanCtrl key state - sprint.booleanS key state - move backward.booleanW key state - move forward.booleanhasJump()Space key state - jump.booleanhasLeft()A key state - strafe left.booleanhasRight()D key state - strafe right.booleanhasSneak()Shift key state - sneak/crouch.booleanCtrl key state - sprint.Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder
isInitializedMethods inherited from interface com.google.protobuf.MessageOrBuilder
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
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Method Details
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getInstanceId
String getInstanceId()The UUID of the SoulFire instance containing the bot.
string instance_id = 1;- Returns:
- The instanceId.
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getInstanceIdBytes
com.google.protobuf.ByteString getInstanceIdBytes()The UUID of the SoulFire instance containing the bot.
string instance_id = 1;- Returns:
- The bytes for instanceId.
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getBotId
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getBotIdBytes
com.google.protobuf.ByteString getBotIdBytes()The profile UUID of the bot to control.
string bot_id = 2;- Returns:
- The bytes for botId.
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hasForward
boolean hasForward()W key state - move forward. true = pressing W, false = not pressing W
optional bool forward = 3;- Returns:
- Whether the forward field is set.
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getForward
boolean getForward()W key state - move forward. true = pressing W, false = not pressing W
optional bool forward = 3;- Returns:
- The forward.
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hasBackward
boolean hasBackward()S key state - move backward. true = pressing S, false = not pressing S
optional bool backward = 4;- Returns:
- Whether the backward field is set.
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getBackward
boolean getBackward()S key state - move backward. true = pressing S, false = not pressing S
optional bool backward = 4;- Returns:
- The backward.
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hasLeft
boolean hasLeft()A key state - strafe left. true = pressing A, false = not pressing A
optional bool left = 5;- Returns:
- Whether the left field is set.
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getLeft
boolean getLeft()A key state - strafe left. true = pressing A, false = not pressing A
optional bool left = 5;- Returns:
- The left.
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hasRight
boolean hasRight()D key state - strafe right. true = pressing D, false = not pressing D
optional bool right = 6;- Returns:
- Whether the right field is set.
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getRight
boolean getRight()D key state - strafe right. true = pressing D, false = not pressing D
optional bool right = 6;- Returns:
- The right.
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hasJump
boolean hasJump()Space key state - jump. true = pressing Space, false = not pressing Space When held, the bot will jump repeatedly.
optional bool jump = 7;- Returns:
- Whether the jump field is set.
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getJump
boolean getJump()Space key state - jump. true = pressing Space, false = not pressing Space When held, the bot will jump repeatedly.
optional bool jump = 7;- Returns:
- The jump.
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hasSneak
boolean hasSneak()Shift key state - sneak/crouch. true = sneaking, false = not sneaking While sneaking: slower movement, won't fall off edges, crouching animation.
optional bool sneak = 8;- Returns:
- Whether the sneak field is set.
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getSneak
boolean getSneak()Shift key state - sneak/crouch. true = sneaking, false = not sneaking While sneaking: slower movement, won't fall off edges, crouching animation.
optional bool sneak = 8;- Returns:
- The sneak.
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hasSprint
boolean hasSprint()Ctrl key state - sprint. true = sprinting, false = not sprinting Requires forward movement and sufficient hunger (food level >= 6).
optional bool sprint = 9;- Returns:
- Whether the sprint field is set.
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getSprint
boolean getSprint()Ctrl key state - sprint. true = sprinting, false = not sprinting Requires forward movement and sufficient hunger (food level >= 6).
optional bool sprint = 9;- Returns:
- The sprint.
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