Interface ProxyCheckRequestOrBuilder

All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
All Known Implementing Classes:
ProxyCheckRequest, ProxyCheckRequest.Builder

@Generated public interface ProxyCheckRequestOrBuilder extends com.google.protobuf.MessageOrBuilder
  • Method Summary

    Modifier and Type
    Method
    Description
    The UUID of the instance to use for proxy checking.
    com.google.protobuf.ByteString
    The UUID of the instance to use for proxy checking.
    getProxy(int index)
    List of proxies to check.
    int
    List of proxies to check.
    List of proxies to check.
    getProxyOrBuilder(int index)
    List of proxies to check.
    List of proxies to check.

    Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder

    isInitialized

    Methods inherited from interface com.google.protobuf.MessageOrBuilder

    findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
  • Method Details

    • getInstanceId

      String getInstanceId()
      The UUID of the instance to use for proxy checking.
      The instance provides configuration such as the target Minecraft server address
      (configured via ProxySettings.PROXY_CHECK_ADDRESS, defaults to "mc.hypixel.net"),
      the protocol version, and concurrency settings.
      The user must have CHECK_PROXY permission on this instance.
      
      string instance_id = 1;
      Returns:
      The instanceId.
    • getInstanceIdBytes

      com.google.protobuf.ByteString getInstanceIdBytes()
      The UUID of the instance to use for proxy checking.
      The instance provides configuration such as the target Minecraft server address
      (configured via ProxySettings.PROXY_CHECK_ADDRESS, defaults to "mc.hypixel.net"),
      the protocol version, and concurrency settings.
      The user must have CHECK_PROXY permission on this instance.
      
      string instance_id = 1;
      Returns:
      The bytes for instanceId.
    • getProxyList

      List<ProxyProto> getProxyList()
      List of proxies to check. Each proxy will be tested by attempting to
      establish a connection to the configured Minecraft server through it.
      Proxies are checked concurrently based on the instance's PROXY_CHECK_CONCURRENCY
      setting (defaults to 10 concurrent checks).
      
      repeated .soulfire.v1.ProxyProto proxy = 2;
    • getProxy

      ProxyProto getProxy(int index)
      List of proxies to check. Each proxy will be tested by attempting to
      establish a connection to the configured Minecraft server through it.
      Proxies are checked concurrently based on the instance's PROXY_CHECK_CONCURRENCY
      setting (defaults to 10 concurrent checks).
      
      repeated .soulfire.v1.ProxyProto proxy = 2;
    • getProxyCount

      int getProxyCount()
      List of proxies to check. Each proxy will be tested by attempting to
      establish a connection to the configured Minecraft server through it.
      Proxies are checked concurrently based on the instance's PROXY_CHECK_CONCURRENCY
      setting (defaults to 10 concurrent checks).
      
      repeated .soulfire.v1.ProxyProto proxy = 2;
    • getProxyOrBuilderList

      List<? extends ProxyProtoOrBuilder> getProxyOrBuilderList()
      List of proxies to check. Each proxy will be tested by attempting to
      establish a connection to the configured Minecraft server through it.
      Proxies are checked concurrently based on the instance's PROXY_CHECK_CONCURRENCY
      setting (defaults to 10 concurrent checks).
      
      repeated .soulfire.v1.ProxyProto proxy = 2;
    • getProxyOrBuilder

      ProxyProtoOrBuilder getProxyOrBuilder(int index)
      List of proxies to check. Each proxy will be tested by attempting to
      establish a connection to the configured Minecraft server through it.
      Proxies are checked concurrently based on the instance's PROXY_CHECK_CONCURRENCY
      setting (defaults to 10 concurrent checks).
      
      repeated .soulfire.v1.ProxyProto proxy = 2;