Interface ScriptDataOrBuilder

All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
All Known Implementing Classes:
ScriptData, ScriptData.Builder

@Generated public interface ScriptDataOrBuilder extends com.google.protobuf.MessageOrBuilder
  • Method Details

    • getId

      String getId()
      Unique identifier for this script.
      Format: UUID string.
      
      string id = 1;
      Returns:
      The id.
    • getIdBytes

      com.google.protobuf.ByteString getIdBytes()
      Unique identifier for this script.
      Format: UUID string.
      
      string id = 1;
      Returns:
      The bytes for id.
    • getName

      String getName()
      Human-readable name for the script.
      Displayed in the UI and used for identification.
      
      string name = 2;
      Returns:
      The name.
    • getNameBytes

      com.google.protobuf.ByteString getNameBytes()
      Human-readable name for the script.
      Displayed in the UI and used for identification.
      
      string name = 2;
      Returns:
      The bytes for name.
    • getDescription

      String getDescription()
      Optional description explaining what the script does.
      Displayed in script listings and detail views.
      
      string description = 3;
      Returns:
      The description.
    • getDescriptionBytes

      com.google.protobuf.ByteString getDescriptionBytes()
      Optional description explaining what the script does.
      Displayed in script listings and detail views.
      
      string description = 3;
      Returns:
      The bytes for description.
    • getNodesList

      List<ScriptNode> getNodesList()
      The list of nodes that make up this script's graph.
      Nodes are executed based on execution edge connections.
      
      repeated .soulfire.v1.ScriptNode nodes = 4;
    • getNodes

      ScriptNode getNodes(int index)
      The list of nodes that make up this script's graph.
      Nodes are executed based on execution edge connections.
      
      repeated .soulfire.v1.ScriptNode nodes = 4;
    • getNodesCount

      int getNodesCount()
      The list of nodes that make up this script's graph.
      Nodes are executed based on execution edge connections.
      
      repeated .soulfire.v1.ScriptNode nodes = 4;
    • getNodesOrBuilderList

      List<? extends ScriptNodeOrBuilder> getNodesOrBuilderList()
      The list of nodes that make up this script's graph.
      Nodes are executed based on execution edge connections.
      
      repeated .soulfire.v1.ScriptNode nodes = 4;
    • getNodesOrBuilder

      ScriptNodeOrBuilder getNodesOrBuilder(int index)
      The list of nodes that make up this script's graph.
      Nodes are executed based on execution edge connections.
      
      repeated .soulfire.v1.ScriptNode nodes = 4;
    • getEdgesList

      List<ScriptEdge> getEdgesList()
      The list of edges connecting nodes in this script.
      Defines both execution flow and data transfer between nodes.
      
      repeated .soulfire.v1.ScriptEdge edges = 5;
    • getEdges

      ScriptEdge getEdges(int index)
      The list of edges connecting nodes in this script.
      Defines both execution flow and data transfer between nodes.
      
      repeated .soulfire.v1.ScriptEdge edges = 5;
    • getEdgesCount

      int getEdgesCount()
      The list of edges connecting nodes in this script.
      Defines both execution flow and data transfer between nodes.
      
      repeated .soulfire.v1.ScriptEdge edges = 5;
    • getEdgesOrBuilderList

      List<? extends ScriptEdgeOrBuilder> getEdgesOrBuilderList()
      The list of edges connecting nodes in this script.
      Defines both execution flow and data transfer between nodes.
      
      repeated .soulfire.v1.ScriptEdge edges = 5;
    • getEdgesOrBuilder

      ScriptEdgeOrBuilder getEdgesOrBuilder(int index)
      The list of edges connecting nodes in this script.
      Defines both execution flow and data transfer between nodes.
      
      repeated .soulfire.v1.ScriptEdge edges = 5;
    • getInstanceId

      String getInstanceId()
      The instance this script belongs to.
      Scripts are always associated with a specific instance.
      Format: UUID string.
      
      string instance_id = 7;
      Returns:
      The instanceId.
    • getInstanceIdBytes

      com.google.protobuf.ByteString getInstanceIdBytes()
      The instance this script belongs to.
      Scripts are always associated with a specific instance.
      Format: UUID string.
      
      string instance_id = 7;
      Returns:
      The bytes for instanceId.
    • getPaused

      boolean getPaused()
      Whether this script is paused (not running).
      Scripts run by default. When paused, they won't be started on server startup
      or when created/updated.
      
      bool paused = 8;
      Returns:
      The paused.
    • hasQuotas

      boolean hasQuotas()
      Optional resource quotas for this script.
      
      .soulfire.v1.ScriptQuotas quotas = 9;
      Returns:
      Whether the quotas field is set.
    • getQuotas

      ScriptQuotas getQuotas()
      Optional resource quotas for this script.
      
      .soulfire.v1.ScriptQuotas quotas = 9;
      Returns:
      The quotas.
    • getQuotasOrBuilder

      ScriptQuotasOrBuilder getQuotasOrBuilder()
      Optional resource quotas for this script.
      
      .soulfire.v1.ScriptQuotas quotas = 9;