Interface ScriptStatusOrBuilder
- All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
- All Known Implementing Classes:
ScriptStatus, ScriptStatus.Builder
@Generated
public interface ScriptStatusOrBuilder
extends com.google.protobuf.MessageOrBuilder
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Method Summary
Modifier and TypeMethodDescriptionlongThe total number of times this script has been activated.The ID of the currently executing node, if any.com.google.protobuf.ByteStringThe ID of the currently executing node, if any.booleanWhether the script is currently active (listening for triggers).The script this status applies to.com.google.protobuf.ByteStringThe script this status applies to.booleanThe ID of the currently executing node, if any.Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder
isInitializedMethods inherited from interface com.google.protobuf.MessageOrBuilder
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
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Method Details
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getScriptId
String getScriptId()The script this status applies to. Format: UUID string.
string script_id = 1;- Returns:
- The scriptId.
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getScriptIdBytes
com.google.protobuf.ByteString getScriptIdBytes()The script this status applies to. Format: UUID string.
string script_id = 1;- Returns:
- The bytes for scriptId.
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getIsActive
boolean getIsActive()Whether the script is currently active (listening for triggers).
bool is_active = 2;- Returns:
- The isActive.
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hasActiveNodeId
boolean hasActiveNodeId()The ID of the currently executing node, if any. Only present when a node is actively executing.
optional string active_node_id = 3;- Returns:
- Whether the activeNodeId field is set.
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getActiveNodeId
String getActiveNodeId()The ID of the currently executing node, if any. Only present when a node is actively executing.
optional string active_node_id = 3;- Returns:
- The activeNodeId.
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getActiveNodeIdBytes
com.google.protobuf.ByteString getActiveNodeIdBytes()The ID of the currently executing node, if any. Only present when a node is actively executing.
optional string active_node_id = 3;- Returns:
- The bytes for activeNodeId.
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getActivationCount
long getActivationCount()The total number of times this script has been activated. Incremented each time ActivateScript is called.
int64 activation_count = 4;- Returns:
- The activationCount.
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