Class GetEntityStateNode
java.lang.Object
com.soulfiremc.server.script.AbstractScriptNode
com.soulfiremc.server.script.nodes.data.GetEntityStateNode
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ScriptNode
Data node that queries the state of an entity by its integer ID or UUID.
Returns position, health, alive status, player info, and other combat-relevant state.
Provide either entityId or entityUuid (UUID takes priority if both are set).
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionexecuteReactive(NodeRuntime runtime, Map<String, NodeValue> inputs) Executes this node reactively with the given runtime and inputs.Methods inherited from class AbstractScriptNode
completedEmptyMono, completedMono, delayedEmptyMono, delayedMono, emptyResult, getBooleanInput, getBotInput, getDoubleInput, getFloatInput, getInput, getIntInput, getJsonInput, getListInput, getLongInput, getStringInput, getStringListInput, requireBot, result, results, runOnTickThread
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Field Details
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METADATA
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Constructor Details
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GetEntityStateNode
public GetEntityStateNode()
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Method Details
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executeReactive
public reactor.core.publisher.Mono<Map<String, NodeValue>> executeReactive(NodeRuntime runtime, Map<String, NodeValue> inputs) Description copied from interface:ScriptNodeExecutes this node reactively with the given runtime and inputs.- Parameters:
runtime- the node runtime providing access to instance and schedulerinputs- the resolved input values from connected nodes or default values- Returns:
- a Mono that completes with the node's output values
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