Package com.soulfiremc.server.script.nodes.trigger


@NullMarked package com.soulfiremc.server.script.nodes.trigger
Trigger nodes that start script execution in response to game events.
  • Classes
    Class
    Description
    Trigger node that fires when the bot connection is initialized.
    Trigger node that fires when a chat message is received.
    Trigger node that fires when the bot takes damage (health decreases).
    Trigger node that fires when the bot dies.
    Trigger node that fires at a configurable interval.
    Trigger node that fires when the bot has fully joined and is ready to interact.
    Trigger node that fires when the script is being stopped.
    Trigger node that fires when the script is started/initialized.
    Trigger node that fires every game tick (20 times per second).