Class ScriptEvent.Builder

java.lang.Object
com.google.protobuf.AbstractMessageLite.Builder
com.google.protobuf.AbstractMessage.Builder<ScriptEvent.Builder>
com.google.protobuf.GeneratedMessage.Builder<ScriptEvent.Builder>
com.soulfiremc.grpc.generated.ScriptEvent.Builder
All Implemented Interfaces:
com.google.protobuf.Message.Builder, com.google.protobuf.MessageLite.Builder, com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder, ScriptEventOrBuilder, Cloneable
Enclosing class:
ScriptEvent

public static final class ScriptEvent.Builder extends com.google.protobuf.GeneratedMessage.Builder<ScriptEvent.Builder> implements ScriptEventOrBuilder
Union type for all script execution events.
Streamed to clients during script activation to provide real-time feedback.
Events represent individual trigger chain executions, not script lifecycle.
Protobuf type soulfire.v1.ScriptEvent
  • Method Details

    • getDescriptor

      public static final com.google.protobuf.Descriptors.Descriptor getDescriptor()
    • internalGetFieldAccessorTable

      protected com.google.protobuf.GeneratedMessage.FieldAccessorTable internalGetFieldAccessorTable()
      Specified by:
      internalGetFieldAccessorTable in class com.google.protobuf.GeneratedMessage.Builder<ScriptEvent.Builder>
    • clear

      public ScriptEvent.Builder clear()
      Specified by:
      clear in interface com.google.protobuf.Message.Builder
      Specified by:
      clear in interface com.google.protobuf.MessageLite.Builder
      Overrides:
      clear in class com.google.protobuf.GeneratedMessage.Builder<ScriptEvent.Builder>
    • getDescriptorForType

      public com.google.protobuf.Descriptors.Descriptor getDescriptorForType()
      Specified by:
      getDescriptorForType in interface com.google.protobuf.Message.Builder
      Specified by:
      getDescriptorForType in interface com.google.protobuf.MessageOrBuilder
      Overrides:
      getDescriptorForType in class com.google.protobuf.GeneratedMessage.Builder<ScriptEvent.Builder>
    • getDefaultInstanceForType

      public ScriptEvent getDefaultInstanceForType()
      Specified by:
      getDefaultInstanceForType in interface com.google.protobuf.MessageLiteOrBuilder
      Specified by:
      getDefaultInstanceForType in interface com.google.protobuf.MessageOrBuilder
    • build

      public ScriptEvent build()
      Specified by:
      build in interface com.google.protobuf.Message.Builder
      Specified by:
      build in interface com.google.protobuf.MessageLite.Builder
    • buildPartial

      public ScriptEvent buildPartial()
      Specified by:
      buildPartial in interface com.google.protobuf.Message.Builder
      Specified by:
      buildPartial in interface com.google.protobuf.MessageLite.Builder
    • mergeFrom

      public ScriptEvent.Builder mergeFrom(com.google.protobuf.Message other)
      Specified by:
      mergeFrom in interface com.google.protobuf.Message.Builder
      Overrides:
      mergeFrom in class com.google.protobuf.AbstractMessage.Builder<ScriptEvent.Builder>
    • mergeFrom

      public ScriptEvent.Builder mergeFrom(ScriptEvent other)
    • isInitialized

      public final boolean isInitialized()
      Specified by:
      isInitialized in interface com.google.protobuf.MessageLiteOrBuilder
      Overrides:
      isInitialized in class com.google.protobuf.GeneratedMessage.Builder<ScriptEvent.Builder>
    • mergeFrom

      public ScriptEvent.Builder mergeFrom(com.google.protobuf.CodedInputStream input, com.google.protobuf.ExtensionRegistryLite extensionRegistry) throws IOException
      Specified by:
      mergeFrom in interface com.google.protobuf.Message.Builder
      Specified by:
      mergeFrom in interface com.google.protobuf.MessageLite.Builder
      Overrides:
      mergeFrom in class com.google.protobuf.AbstractMessage.Builder<ScriptEvent.Builder>
      Throws:
      IOException
    • getEventCase

      public ScriptEvent.EventCase getEventCase()
      Specified by:
      getEventCase in interface ScriptEventOrBuilder
    • clearEvent

      public ScriptEvent.Builder clearEvent()
    • hasNodeStarted

      public boolean hasNodeStarted()
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
      Specified by:
      hasNodeStarted in interface ScriptEventOrBuilder
      Returns:
      Whether the nodeStarted field is set.
    • getNodeStarted

      public NodeStarted getNodeStarted()
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
      Specified by:
      getNodeStarted in interface ScriptEventOrBuilder
      Returns:
      The nodeStarted.
    • setNodeStarted

      public ScriptEvent.Builder setNodeStarted(NodeStarted value)
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
    • setNodeStarted

      public ScriptEvent.Builder setNodeStarted(NodeStarted.Builder builderForValue)
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
    • mergeNodeStarted

      public ScriptEvent.Builder mergeNodeStarted(NodeStarted value)
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
    • clearNodeStarted

      public ScriptEvent.Builder clearNodeStarted()
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
    • getNodeStartedBuilder

      public NodeStarted.Builder getNodeStartedBuilder()
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
    • getNodeStartedOrBuilder

      public NodeStartedOrBuilder getNodeStartedOrBuilder()
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
      Specified by:
      getNodeStartedOrBuilder in interface ScriptEventOrBuilder
    • hasNodeCompleted

      public boolean hasNodeCompleted()
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
      Specified by:
      hasNodeCompleted in interface ScriptEventOrBuilder
      Returns:
      Whether the nodeCompleted field is set.
    • getNodeCompleted

      public NodeCompleted getNodeCompleted()
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
      Specified by:
      getNodeCompleted in interface ScriptEventOrBuilder
      Returns:
      The nodeCompleted.
    • setNodeCompleted

      public ScriptEvent.Builder setNodeCompleted(NodeCompleted value)
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
    • setNodeCompleted

      public ScriptEvent.Builder setNodeCompleted(NodeCompleted.Builder builderForValue)
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
    • mergeNodeCompleted

      public ScriptEvent.Builder mergeNodeCompleted(NodeCompleted value)
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
    • clearNodeCompleted

      public ScriptEvent.Builder clearNodeCompleted()
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
    • getNodeCompletedBuilder

      public NodeCompleted.Builder getNodeCompletedBuilder()
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
    • getNodeCompletedOrBuilder

      public NodeCompletedOrBuilder getNodeCompletedOrBuilder()
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
      Specified by:
      getNodeCompletedOrBuilder in interface ScriptEventOrBuilder
    • hasNodeError

      public boolean hasNodeError()
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
      Specified by:
      hasNodeError in interface ScriptEventOrBuilder
      Returns:
      Whether the nodeError field is set.
    • getNodeError

      public NodeError getNodeError()
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
      Specified by:
      getNodeError in interface ScriptEventOrBuilder
      Returns:
      The nodeError.
    • setNodeError

      public ScriptEvent.Builder setNodeError(NodeError value)
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
    • setNodeError

      public ScriptEvent.Builder setNodeError(NodeError.Builder builderForValue)
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
    • mergeNodeError

      public ScriptEvent.Builder mergeNodeError(NodeError value)
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
    • clearNodeError

      public ScriptEvent.Builder clearNodeError()
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
    • getNodeErrorBuilder

      public NodeError.Builder getNodeErrorBuilder()
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
    • getNodeErrorOrBuilder

      public NodeErrorOrBuilder getNodeErrorOrBuilder()
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
      Specified by:
      getNodeErrorOrBuilder in interface ScriptEventOrBuilder
    • hasScriptCompleted

      public boolean hasScriptCompleted()
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
      Specified by:
      hasScriptCompleted in interface ScriptEventOrBuilder
      Returns:
      Whether the scriptCompleted field is set.
    • getScriptCompleted

      public ScriptCompleted getScriptCompleted()
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
      Specified by:
      getScriptCompleted in interface ScriptEventOrBuilder
      Returns:
      The scriptCompleted.
    • setScriptCompleted

      public ScriptEvent.Builder setScriptCompleted(ScriptCompleted value)
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
    • setScriptCompleted

      public ScriptEvent.Builder setScriptCompleted(ScriptCompleted.Builder builderForValue)
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
    • mergeScriptCompleted

      public ScriptEvent.Builder mergeScriptCompleted(ScriptCompleted value)
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
    • clearScriptCompleted

      public ScriptEvent.Builder clearScriptCompleted()
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
    • getScriptCompletedBuilder

      public ScriptCompleted.Builder getScriptCompletedBuilder()
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
    • getScriptCompletedOrBuilder

      public ScriptCompletedOrBuilder getScriptCompletedOrBuilder()
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
      Specified by:
      getScriptCompletedOrBuilder in interface ScriptEventOrBuilder
    • hasScriptStarted

      public boolean hasScriptStarted()
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
      Specified by:
      hasScriptStarted in interface ScriptEventOrBuilder
      Returns:
      Whether the scriptStarted field is set.
    • getScriptStarted

      public ScriptStarted getScriptStarted()
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
      Specified by:
      getScriptStarted in interface ScriptEventOrBuilder
      Returns:
      The scriptStarted.
    • setScriptStarted

      public ScriptEvent.Builder setScriptStarted(ScriptStarted value)
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
    • setScriptStarted

      public ScriptEvent.Builder setScriptStarted(ScriptStarted.Builder builderForValue)
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
    • mergeScriptStarted

      public ScriptEvent.Builder mergeScriptStarted(ScriptStarted value)
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
    • clearScriptStarted

      public ScriptEvent.Builder clearScriptStarted()
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
    • getScriptStartedBuilder

      public ScriptStarted.Builder getScriptStartedBuilder()
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
    • getScriptStartedOrBuilder

      public ScriptStartedOrBuilder getScriptStartedOrBuilder()
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
      Specified by:
      getScriptStartedOrBuilder in interface ScriptEventOrBuilder
    • hasScriptLog

      public boolean hasScriptLog()
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
      Specified by:
      hasScriptLog in interface ScriptEventOrBuilder
      Returns:
      Whether the scriptLog field is set.
    • getScriptLog

      public ScriptLog getScriptLog()
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
      Specified by:
      getScriptLog in interface ScriptEventOrBuilder
      Returns:
      The scriptLog.
    • setScriptLog

      public ScriptEvent.Builder setScriptLog(ScriptLog value)
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
    • setScriptLog

      public ScriptEvent.Builder setScriptLog(ScriptLog.Builder builderForValue)
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
    • mergeScriptLog

      public ScriptEvent.Builder mergeScriptLog(ScriptLog value)
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
    • clearScriptLog

      public ScriptEvent.Builder clearScriptLog()
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
    • getScriptLogBuilder

      public ScriptLog.Builder getScriptLogBuilder()
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
    • getScriptLogOrBuilder

      public ScriptLogOrBuilder getScriptLogOrBuilder()
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
      Specified by:
      getScriptLogOrBuilder in interface ScriptEventOrBuilder
    • hasExecutionStats

      public boolean hasExecutionStats()
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
      Specified by:
      hasExecutionStats in interface ScriptEventOrBuilder
      Returns:
      Whether the executionStats field is set.
    • getExecutionStats

      public ExecutionStats getExecutionStats()
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
      Specified by:
      getExecutionStats in interface ScriptEventOrBuilder
      Returns:
      The executionStats.
    • setExecutionStats

      public ScriptEvent.Builder setExecutionStats(ExecutionStats value)
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
    • setExecutionStats

      public ScriptEvent.Builder setExecutionStats(ExecutionStats.Builder builderForValue)
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
    • mergeExecutionStats

      public ScriptEvent.Builder mergeExecutionStats(ExecutionStats value)
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
    • clearExecutionStats

      public ScriptEvent.Builder clearExecutionStats()
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
    • getExecutionStatsBuilder

      public ExecutionStats.Builder getExecutionStatsBuilder()
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
    • getExecutionStatsOrBuilder

      public ExecutionStatsOrBuilder getExecutionStatsOrBuilder()
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
      Specified by:
      getExecutionStatsOrBuilder in interface ScriptEventOrBuilder