Interface ScriptEventOrBuilder

All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
All Known Implementing Classes:
ScriptEvent, ScriptEvent.Builder

@Generated public interface ScriptEventOrBuilder extends com.google.protobuf.MessageOrBuilder
  • Method Details

    • hasNodeStarted

      boolean hasNodeStarted()
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
      Returns:
      Whether the nodeStarted field is set.
    • getNodeStarted

      NodeStarted getNodeStarted()
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
      Returns:
      The nodeStarted.
    • getNodeStartedOrBuilder

      NodeStartedOrBuilder getNodeStartedOrBuilder()
      A node started executing.
      
      .soulfire.v1.NodeStarted node_started = 1;
    • hasNodeCompleted

      boolean hasNodeCompleted()
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
      Returns:
      Whether the nodeCompleted field is set.
    • getNodeCompleted

      NodeCompleted getNodeCompleted()
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
      Returns:
      The nodeCompleted.
    • getNodeCompletedOrBuilder

      NodeCompletedOrBuilder getNodeCompletedOrBuilder()
      A node completed execution successfully.
      
      .soulfire.v1.NodeCompleted node_completed = 2;
    • hasNodeError

      boolean hasNodeError()
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
      Returns:
      Whether the nodeError field is set.
    • getNodeError

      NodeError getNodeError()
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
      Returns:
      The nodeError.
    • getNodeErrorOrBuilder

      NodeErrorOrBuilder getNodeErrorOrBuilder()
      A node encountered an error.
      
      .soulfire.v1.NodeError node_error = 3;
    • hasScriptCompleted

      boolean hasScriptCompleted()
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
      Returns:
      Whether the scriptCompleted field is set.
    • getScriptCompleted

      ScriptCompleted getScriptCompleted()
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
      Returns:
      The scriptCompleted.
    • getScriptCompletedOrBuilder

      ScriptCompletedOrBuilder getScriptCompletedOrBuilder()
      A trigger chain finished executing.
      
      .soulfire.v1.ScriptCompleted script_completed = 4;
    • hasScriptStarted

      boolean hasScriptStarted()
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
      Returns:
      Whether the scriptStarted field is set.
    • getScriptStarted

      ScriptStarted getScriptStarted()
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
      Returns:
      The scriptStarted.
    • getScriptStartedOrBuilder

      ScriptStartedOrBuilder getScriptStartedOrBuilder()
      A trigger fired and began executing a chain.
      
      .soulfire.v1.ScriptStarted script_started = 5;
    • hasScriptLog

      boolean hasScriptLog()
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
      Returns:
      Whether the scriptLog field is set.
    • getScriptLog

      ScriptLog getScriptLog()
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
      Returns:
      The scriptLog.
    • getScriptLogOrBuilder

      ScriptLogOrBuilder getScriptLogOrBuilder()
      A script logged a message.
      
      .soulfire.v1.ScriptLog script_log = 6;
    • hasExecutionStats

      boolean hasExecutionStats()
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
      Returns:
      Whether the executionStats field is set.
    • getExecutionStats

      ExecutionStats getExecutionStats()
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
      Returns:
      The executionStats.
    • getExecutionStatsOrBuilder

      ExecutionStatsOrBuilder getExecutionStatsOrBuilder()
      Execution statistics for a completed trigger chain.
      
      .soulfire.v1.ExecutionStats execution_stats = 7;
    • getEventCase

      ScriptEvent.EventCase getEventCase()