Interface ScriptEventOrBuilder
- All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
- All Known Implementing Classes:
ScriptEvent, ScriptEvent.Builder
@Generated
public interface ScriptEventOrBuilder
extends com.google.protobuf.MessageOrBuilder
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Method Summary
Modifier and TypeMethodDescriptionExecution statistics for a completed trigger chain.Execution statistics for a completed trigger chain.A node completed execution successfully.A node completed execution successfully.A node encountered an error.A node encountered an error.A node started executing.A node started executing.A trigger chain finished executing.A trigger chain finished executing.A script logged a message.A script logged a message.A trigger fired and began executing a chain.A trigger fired and began executing a chain.booleanExecution statistics for a completed trigger chain.booleanA node completed execution successfully.booleanA node encountered an error.booleanA node started executing.booleanA trigger chain finished executing.booleanA script logged a message.booleanA trigger fired and began executing a chain.Methods inherited from interface com.google.protobuf.MessageLiteOrBuilder
isInitializedMethods inherited from interface com.google.protobuf.MessageOrBuilder
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
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Method Details
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hasNodeStarted
boolean hasNodeStarted()A node started executing.
.soulfire.v1.NodeStarted node_started = 1;- Returns:
- Whether the nodeStarted field is set.
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getNodeStarted
NodeStarted getNodeStarted()A node started executing.
.soulfire.v1.NodeStarted node_started = 1;- Returns:
- The nodeStarted.
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getNodeStartedOrBuilder
NodeStartedOrBuilder getNodeStartedOrBuilder()A node started executing.
.soulfire.v1.NodeStarted node_started = 1; -
hasNodeCompleted
boolean hasNodeCompleted()A node completed execution successfully.
.soulfire.v1.NodeCompleted node_completed = 2;- Returns:
- Whether the nodeCompleted field is set.
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getNodeCompleted
NodeCompleted getNodeCompleted()A node completed execution successfully.
.soulfire.v1.NodeCompleted node_completed = 2;- Returns:
- The nodeCompleted.
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getNodeCompletedOrBuilder
NodeCompletedOrBuilder getNodeCompletedOrBuilder()A node completed execution successfully.
.soulfire.v1.NodeCompleted node_completed = 2; -
hasNodeError
boolean hasNodeError()A node encountered an error.
.soulfire.v1.NodeError node_error = 3;- Returns:
- Whether the nodeError field is set.
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getNodeError
NodeError getNodeError()A node encountered an error.
.soulfire.v1.NodeError node_error = 3;- Returns:
- The nodeError.
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getNodeErrorOrBuilder
NodeErrorOrBuilder getNodeErrorOrBuilder()A node encountered an error.
.soulfire.v1.NodeError node_error = 3; -
hasScriptCompleted
boolean hasScriptCompleted()A trigger chain finished executing.
.soulfire.v1.ScriptCompleted script_completed = 4;- Returns:
- Whether the scriptCompleted field is set.
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getScriptCompleted
ScriptCompleted getScriptCompleted()A trigger chain finished executing.
.soulfire.v1.ScriptCompleted script_completed = 4;- Returns:
- The scriptCompleted.
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getScriptCompletedOrBuilder
ScriptCompletedOrBuilder getScriptCompletedOrBuilder()A trigger chain finished executing.
.soulfire.v1.ScriptCompleted script_completed = 4; -
hasScriptStarted
boolean hasScriptStarted()A trigger fired and began executing a chain.
.soulfire.v1.ScriptStarted script_started = 5;- Returns:
- Whether the scriptStarted field is set.
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getScriptStarted
ScriptStarted getScriptStarted()A trigger fired and began executing a chain.
.soulfire.v1.ScriptStarted script_started = 5;- Returns:
- The scriptStarted.
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getScriptStartedOrBuilder
ScriptStartedOrBuilder getScriptStartedOrBuilder()A trigger fired and began executing a chain.
.soulfire.v1.ScriptStarted script_started = 5; -
hasScriptLog
boolean hasScriptLog()A script logged a message.
.soulfire.v1.ScriptLog script_log = 6;- Returns:
- Whether the scriptLog field is set.
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getScriptLog
ScriptLog getScriptLog()A script logged a message.
.soulfire.v1.ScriptLog script_log = 6;- Returns:
- The scriptLog.
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getScriptLogOrBuilder
ScriptLogOrBuilder getScriptLogOrBuilder()A script logged a message.
.soulfire.v1.ScriptLog script_log = 6; -
hasExecutionStats
boolean hasExecutionStats()Execution statistics for a completed trigger chain.
.soulfire.v1.ExecutionStats execution_stats = 7;- Returns:
- Whether the executionStats field is set.
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getExecutionStats
ExecutionStats getExecutionStats()Execution statistics for a completed trigger chain.
.soulfire.v1.ExecutionStats execution_stats = 7;- Returns:
- The executionStats.
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getExecutionStatsOrBuilder
ExecutionStatsOrBuilder getExecutionStatsOrBuilder()Execution statistics for a completed trigger chain.
.soulfire.v1.ExecutionStats execution_stats = 7; -
getEventCase
ScriptEvent.EventCase getEventCase()
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