Class OnPostEntityTickNode
java.lang.Object
com.soulfiremc.server.script.AbstractScriptNode
com.soulfiremc.server.script.nodes.trigger.OnPostEntityTickNode
- All Implemented Interfaces:
ScriptNode
Trigger node that fires after entity physics each game tick.
Executes synchronously on the tick thread, so action nodes run immediately.
Use this for attack logic that needs up-to-date entity positions after movement.
Outputs: bot (the bot that ticked), tickCount (ticks since script started)
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionexecuteReactive(NodeRuntime runtime, Map<String, NodeValue> inputs) Executes this node reactively with the given runtime and inputs.Methods inherited from class AbstractScriptNode
completedEmptyMono, completedMono, delayedEmptyMono, delayedMono, emptyResult, getBooleanInput, getBotInput, getDoubleInput, getFloatInput, getInput, getIntInput, getJsonInput, getListInput, getLongInput, getStringInput, getStringListInput, requireBot, result, results, runOnTickThread
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Field Details
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METADATA
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Constructor Details
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OnPostEntityTickNode
public OnPostEntityTickNode()
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Method Details
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executeReactive
public reactor.core.publisher.Mono<Map<String, NodeValue>> executeReactive(NodeRuntime runtime, Map<String, NodeValue> inputs) Description copied from interface:ScriptNodeExecutes this node reactively with the given runtime and inputs.- Parameters:
runtime- the node runtime providing access to instance and schedulerinputs- the resolved input values from connected nodes or default values- Returns:
- a Mono that completes with the node's output values
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